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  • 🎮Domino Earning World
  • DEW
    • 💡Vision
    • ✨All about DEW
    • 🌱Ecosystem
  • 🌍Roadmap
    • 1️⃣Phase I
    • 2️⃣Phase II
    • 3️⃣Phase III
    • 4️⃣Phase IV
    • 5️⃣Phase V
  • 💹Fees
    • 💸Fees
  • 🤷‍♀️Why DEW
    • 🛠️Why DEW?
    • 💰Player rewards
  • 🚀Metaverse
    • 🌐Why Metaverse
    • 🪐DEW Metaverse
  • 🛍️Markets
    • 🛒Markets
    • 💎NFT Industry
    • 💿Spaces in the Metaverse
    • 🕹️Videogame
    • 🎭Events & Entertainment
    • 👗Fashion
  • 🥌Game
    • 🎮How to play DEW
    • 🧗‍♀️Initial Limitations
  • 🕹️Game mode
    • 📖Glossary of Terms
    • 1️⃣Game Mode 1️⃣
    • 2️⃣Game Mode 2️⃣
    • 3️⃣Game Mode 3️⃣
    • 4️⃣Game Mode 4️⃣
    • 5️⃣Game Mode 5️⃣
    • 6️⃣Game Mode 6️⃣
  • 👩‍🎓Scholarship system
    • 🗃️Fixed Rent
    • 📑Rewards Division
    • 🤝Screening of Owners
    • ✍️Direct Rental
  • 🏦Game Center
    • 🏢Game Center
    • 📍Geographic Location
    • 👉What to do
    • 🪙Profitability
  • 👱‍♀️Avatar
    • 🦸‍♀️NFT Avatar
    • 👘Accessories
    • 🤳Buy Avatar & Accessories
    • 🛰️Game Creators
    • 📈Benefits of buying
    • 🪙Profitability
  • 🏆COMPETITIONS
    • 🪶Seasons
    • 🥉Campeonato
    • 🥈Campeonisimo
    • 🥇Supercampeones
  • 🧠Content Creator
    • 🎧Creator
    • ✅DEW Contribution
  • 🗝️VIP Pass
    • 🎟️VIP Pass
  • 🤖NFT Functionality
    • 🎯The Game
    • 🏗️Avatar and Game Center
  • 💸GameFi
    • 💹DEW GameFi
    • 🏹GameFi Benefits
  • 👩‍💻Developers
    • 🖥️DEW Developers
    • ⚙️Support
  • 🍃Foundation
    • 🕊️DEW Foundation
    • 🌾Foundation types
  • 👩‍💻Terms & Conditions
    • 📄Acceptance
    • ❕Modifications
    • ⚖️Legal Capacity
    • 🔐Security
    • 👥Users
    • 🗣️Service
    • 🤑Payments
    • ❌Elimination
    • 🖱️Web Site
    • 👾Service Opinions
    • 📧Private Messaging
    • 🏭Industrial Property
    • 🏷️Registered Trademark
    • ⚠️Warranties & Liability
    • 🚧Risks & Control
    • 👩‍⚖️Complaints
    • ⛔Finishing
    • 🚨Jurisdiction
    • 📅Effective Date
  • 👩‍⚖️Legal Opinion
    • ✍️Artaev at Law PLLC
    • 🕵️‍♀️Background
    • 🏛️Legal Analysis
    • 📵Anti-Gambling Laws
    • 🤝Securities Law
    • ☑️Qualifications
    • 💯Conclusion
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  1. Game mode

Game Mode 1️⃣

Goal: Reach 200 points to win the game.

PreviousGlossary of TermsNextGame Mode 2️⃣

Last updated 2 years ago

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How the game is played: The game will restart automatically in case a player serves 5 or more doubles.

The player with the double six starts the first round. While with 3 players or less the highest double starts the game (double 5, double 4, double 3, double 2, double 1, if there is no double 6). In case there is no double at the start of the round, the player with the highest tile starts, this only applies for 2 or 3 players.

After placing the first tile, the next players must join a tile from their hand with an open end on the playing line.

Then, in the second round, the player to their right follows, counterclockwise, and so on.

The ends of the two joining tiles must have the same number of pints. If a player cannot make a move with his hand, he must draw tiles from the graveyard until he draws a playable tile. If a player cannot make a move with his hand and there are no tiles left in the graveyard, the player must skip his turn until he can make a move.

Scoring: A player receives points each time he makes a move that results in the open ends of the checkers in the line of play totaling a multiple of 5. (5 points for 5 pints; 10 points for 10 pints; 15 points for 15 pints, and so on).

The player who wins the round also receives points at the end of each hand by adding and rounding to the nearest multiple of 5, the pints of the tiles remaining in the hands of his opponents.

Only 1 or 2 pints are worth nothing; 3, 4, 5, 6 and 7 are worth 5 points; 8, 9, 10, 11 and 12 are worth 10 points; and so on. The first player to reach 200 points wins the game.

If a player reaches 200 points during the game, the game ends at that point. If points are counted at the end of a hand and more than one player has a score of 200 or more, the player with the higher score wins.

If two or more players have tied scores to define the winner, all the tiles are turned over, each player must draw a tile at random and the player who draws the tile with the lowest number of pints is the winner.

In case of deadlock with a tie: no points are scored for any player, Example: Deadlocked game and there are 4 points left for each player = the points are not distributed and in the next hand the player who was the hand in that deadlocked hand is the winner.

Scoring if the hand is locked: each player counts the pints of the remaining tiles in his hand. The player with the lowest number of pints scores the difference between his total and that of each of his opponents. Then, the player with the next lowest number of pints records the difference between his total and that of each of his opponents, and so on.

Graveyard: In case of 3 players or less; players take 7 tiles each, leaving the remaining tiles on one side of the table, the player who has no tiles in his hand must "take" tiles from the graveyard, one by one, until he finds one that can be placed in that round.

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